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Games, multimedia and 3D design applications
Adventure, strategy and logical games, educational multimedia,
and 3D design software for technical and presentational modelling.
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3D Constructor Pro
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The system which utilizes 3D toy modelling for technical and presentation
purposes (designing models, rendering assembly instructions and presentation
graphics), used by one of the leading European producers of kid's blocks.
The system allows to assemble toy models in 3D using built-in or user-defined
building block libraries.
The Persistence of Vision ray tracer has been used to generate high-quality
presentation and desktop publishing graphics.
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Ultimate Pinball Challenge
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A series of 3D pinball games.
After the first successful part with multiple table styles like:
automobile, airport, space, castle, local folklore, and other,
we delivered two following editions: Soccer World Cup and Erotic.
Download demo
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3D Constructor
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The multimedia educational game for children, consisting in building 3D
models of vehicles and structures.
The game contains an animated tutorial, building challenges in several
difficulty levels and a free construction mode that allows children
to develop their technical imagination.
The game has been released in Polish, English, Russian and Spanish language.
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Puerto Rico
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The award winning PC adaptation of the economic strategy board game by Andreas Seyfarth.
The game includes advanced AI-based bots to challenge the players,
LAN/Internet multiplayer and fully functional 3D world of the player's
island, used as an alternative to the board view.
The game has been released in German, English and Russian language.
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Carry Slee Game Series
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The PC adaptation of four books by the famous Dutch children literature writer
Carry Slee. The package encompasses of a dozen small games like Find Animal,
Learn Counting, Memory Game, Jigsaw and Sliding Puzzle.
The user interface has been specially designed to be suitable for small children.
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Sudoku Total
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A famous logic-based number placement puzzle. Uses the advanced generator and solver by Günter Stertenbrink. The game offers three difficulty levels, a hint system, and the fully customizable user interface.
Along with the PC release, we created versions for PocketPC and various MIPS, ARM and SH3-based PDAs.
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